Flies in the City of Spiders

Campaign Introduction

Faerun has seen much darkness in its time. Armies of Undead have scoured its face, mortals have stolen the power of gods, and humanoid kind has waged war with itself. These things come to pass in phases, much as the moon cycles from full to new.

In all of the world, there exists only one place where darkness truly flourishes- one constant. Menzoberranzan is the city of spiders, home to the Drow and bastion for their god Lolth. No other heart of darkness in all of Faerun can rival it.

One need only step foot into the massive caverns of Menzoberranzan to see that even in utter darkness, life flourishes. Trade carts force their way through the crowded streets. Merchants hawk their goods from every available corner. It all appears like some sort of dark reflection of any city on the surface, as if one were peering into the gutter water in Cormyr. The inky darkness perfectly mirrors that sewage filled reflection.

The denizens of this dark metropolis all move separately, yet in step, as if a part of some grand dance. The moment a matron’s palisade turns down the street, crowds part in deference, lest they catch a whipping. Drow matrons still rule the city with an iron fist. Any who forget are soon given reason to remember.

All of Faerun experienced great suffering and upheaval, but the untrained eye would be hard pressed to note any difference in Menzoberranzan. The great structures and institutions of the city still stand. Teir Brenche operates as one of the premiere martial, arcane and divine academies in the world. The Bazaar is second to none in the Underdark. Drow parties put on ever greater displays of opulence and depravity.

The upper echelons of power remain open only for the most noble of Drow, but all races can find some measure of success. Many of the lesser races have gained a small foothold in the city, filling in the power vacuum left when the less pure Drow reverted back to Elf or Eladrin. Entire non-Drow guilds and societies operate in the open.

The time is ripe for new blood to find their way in this dark world. Many have tried before and lost their lives in the tangled webs of Drow machinations. For those who avoid the spider’s kiss, the rewards are rich and powerful beyond all dreams.

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Gneissheart Labor Supply Inventory
Gneissheart Labor Supply

[Flyer posted in various Menzoberranzan trading establishments]

GNEISSHEART LABOR SUPPLY
SPRING INVENTORY

New Inventory:
Recent raids of the surface brought the usual Surbrin Valley orcs. A half dozen choice specimens have rudimentary weapon training and have been culled for separate auction. Bulk-rate on the rest with my standard discount for repeat custom. All suitable for heavy labor.

SPECIAL Four young Eladrin females!! Unsullied and unbroken, these haughty surfacers are sure to bring attention. What have you amassed your gold for, if not for the pleasure of breaking such as these!?

Recovered stock:
Recovery fee was paid for all escapees recovered.
The Minotaur gladiator Honsut (and two porters) has been recovered from the remains of the Illithid trading party that purchased him last month. The remains of the Illithid slaves were allowed to proceed to give witness to the fact that the recovery took place in Duergar territory that the trading group had arrogantly entered. Menzoberranzan’s current cessation of hostilities with Illithid traders was not impugned.

As always, cash paid on the barrelhead for excess young slaves. Platinum preferred for all exchanges.

/s Urgen Gneissheart, Trader.
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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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